Muzzle velocity limits and special weapons
- Regular weapons: maximum 1.7 J. Semi-automatic fire only.
- Machine guns: maximum 2 J and 25 rounds per second. Full auto may only be used by fixed machine guns mounted on in-game vehicles (if vehicles are used in the game) and players who have purchased a separate machine gunner ticket.
- Semi-automatic sniper rifles (DMR): maximum 2.5 J. Using a DMR weapon requires a separate DMR ticket.
- Heavy semi-automatic sniper rifles, such as the M82 Barrett: maximum 3 J.
- Bolt action sniper rifles: maximum 4 J.
Attention
- Biodegradable BBs are mandatory.
- Players using weapons over 1.7 J must carry a secondary weapon, preferably under 1 J, for close-range situations.
- The game masters carry out spot chronograph checks at the bases and in the field. Weapons are tested with the player’s own game BBs and the result is calculated in joules.
- HPA adjustment valves must be sealed with a seal supplied by the player. If the seal is removed or lost, the weapon must be chronographed and sealed again.
Machine guns
Full auto may only be used by fixed machine guns mounted on in-game vehicles (if vehicles are used in the game) and players who have purchased a separate machine gunner ticket. The maximum rate of fire is 25 rounds per second (25 rps). Full-auto capability does not need to be mechanically disabled in other weapons, but it must not be used. Double-trigger and binary-trigger configurations count as full auto. These restrictions are intended to increase infantry movement during the game.
A machine gun must represent a real-world light or heavy machine gun, such as an M249, M240, RPK, M60, PKM, MG36, HK21, AUG HBAR, M27, Stoner or Trident LMG. Accessories matching the real weapon, such as a box or drum magazine, bipod, suppressor or optic, help distinguish it from a standard assault rifle.
Semi-automatic sniper rifles (DMR)
A semi-automatic sniper rifle must represent a real-world semi-automatic sniper or designated marksman rifle, such as an SVD, M14 EBR or SR25. It must have a magnifying optic, and a bipod is recommended. Using a DMR weapon requires a separate DMR ticket.
Requirements in order of priority:
- The weapon should represent a real-world semi-automatic sniper or designated marksman rifle, such as an M14, SR25, SVD or SPR.
- The weapon must be equipped with a magnifying optic, such as a rifle scope, ACOG or shortdot.
- The weapon must have a long barrel with a total length of at least 16 inches, for example on an AR-platform rifle. A shorter barrel must be extended with a suppressor. Suppressors are also recommended on other DMR weapons.
- A bipod is recommended, especially on weapons that would otherwise resemble a standard assault rifle, such as an L85, M4, RK95 or AUG fitted with a standard barrel and suppressor.
- If you are unsure whether your weapon qualifies, send a photograph to info@ehasa.org.